_OB_DUPLICATE_OBJECT_STATE

//0x18 bytes (sizeof) struct _OB_DUPLICATE_OBJECT_STATE { struct _EPROCESS* SourceProcess; //0x0 VOID* SourceHandle; //0x4 VOID* Object; //0x8 ULONG TargetAccess; //0xc struct _HANDLE_TABLE_ENTRY_INFO ObjectInfo; //0x10 ULONG HandleAttributes; //0x14 };